Unreal Tournament 2003 Map

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Title                       : Foggy Sphere of pain
Version                     : 1.0
Release Date                : 04-05-2003
Filename                    : DM-Foggy'Sphere'of'pain.ut2

Mapper & Designer	    : Michael "KOOS" Heyns (odieheyns@msn.com)
Concept, Tester & Advisor   : Michael "KOOS" Heyns (odieheyns@msn.com)

Music			    : "Destination" - Taken of Command and Conquer:::Red Alert 2
           
Description                 : 'Ever wonder what it would be like, crammed into a huge metal ball, 
				filled with abnoxious gas and surrounded by weapons, ammo and enemies?.
				Click on play to find out first hand...

Where to send comments	    : Michael "KOOS" Heyns (odieheyns@msn.com)

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Play Information
----------------

Game                        : Unreal Tournament 2003
                                 
Level Name                  : Foggy Sphere of pain

Game Type                   : Deathmatch / Team Deathmatch / last man standing / mutant / invasion
Bot Support		    : yes
Multiplayer                 : yes
Custom Textures             : yes
Custom Static Meshes	    : yes

Recommended Game Settings   : "Pint-size" and "camouflage" adrenaline combos avtivated, Translocators Enabled

				
Construction
------------

Time spent		    : Approx 20 hrs spent over a 2 week period

Editor(s) used              : UnrealEd 3, paintshop pro 6
			  

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Installation
------------

Unzip the file Foggy'Sphere'of'pain.zip.


  DM-Foggy'Sphere'of'pain.ut2  : the Map file -- this goes in the Maps directory of your UT2003
			  		  installation.

  FoggySphereofPain.ogg  : The music file. -- this goes in the Music directory of your
			    UT2003 installation.

  DM-Foggy'Sphere'of'pain.txt  : this text file you're reading.

  DM-Foggy'Sphere'of'pain.jpg  : a screen shot of the map -- Not needed. It's for webmasters.


To play the map choose DM-Foggy'Sphere'of'pain from the DM or TDM Mode Menu of UT2003 after you
install the file(s).

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NOTICE NOTICE NOTICE
--------------------

Map authors may NOT use this map or any custom element of this map (i.e., static meshes,
textures, etc.) as a base to build additional maps. You must obtain written permission from
the mapper (Michael "KOOS" Heyns (odieheyns@msn.com)) to do so.

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UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under
license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.