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 CPU FRENZY v2.4

   FOR: 
Unreal Tournament 2003
Version 2166


First Created: Jan 1, 2003
Completely Finished: Jan. 13, 2003

Estimated Total hours: 58
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Minimum System Requirements:

900Mhz
128 MB RAM
64 MB DDR Video Card
Sound Card
18 MB Hard Disk Space

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Recommended System Requirements:

1.6Ghz+
256+ MB DDR RAM
128 MB DDR Video Card
SB Live or Audigy Sound Card
18 MB Hard Disk Space
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The Files:

DM-CpuFrenzy.ut2 = The MAP
Cpufrenzysnds.uax = The sounds
Cpu_Smeshes.usx = Static Meshes (active solids: fans, lifts, etc..)
CpuFrenzy.utx = The Textures
cpufrenzyprev.utx = In Game Level preview

A total of 18Mb

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Important Installing Directions:

Unzip the files in a separate folder then copy, or move
each file in each folder as specified below:
These must be placed in the exact folder to work
correctly & you must have the 2166 version update in order
for the Level preview summary to appear in the Instant Action Interface.

In your 'UT2003' Main folder find these sub-folders

Maps
Sounds
StaticMeshes
Textures..

once found,
copy each file into the specified folder

-DM-CpuFrenzy.ut2 = 'Maps' 

-Cpufrenzysnds.uax = 'Sounds'

-Cpu_Smeshes.usx = 'StaticMeshes'

-CpuFrenzy.utx = 'Textures'
 cpufrenzyprev.utx = 'Textures'

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 If you don't have the update,
you can download the updated version at one of the following sites:
I recommend you do before installing this level.
Though it is not completely required to play.

- http://www.3dgamers.com/games/unrealtourn2/
- http://www.beyondunreal.com/dl.php/official/ut2003/2166source.zip
- http://www.unreal2k3.com/html/modules.php?name=Downloads&d_op=getit&lid=119
- http://www.megagames.com/news/show.cgi?&idtype=patches&database=251&section=downloads&
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CpuFrenzy Takes place in a Very Large Computer Case,
or is it just that You are very Small ?? You can decide!

This level was remade for UT2K3 from my
level: CpuFrenzy- originally made for 'Half-Life' DM-multiplayer.

It has been beefed up for the tournament, which 
includes Two pits where you can fall to your death !
One of which is a large hollow hole with beams across,
and the other is a pit of deadly water...

It also has three fans, two of which will kill you 
if you get sucked in! all three have Realistic physic effects
like wind & rotating blades.. The wind can suck in grenades, 
bio sludge or other similar projectiles.

Watch you step or you could fall in !

It contains 99% of REAL scanned images from 
REAL circuit boards, Hard Drives, Screws,
Aluminum Metal case, battery, capacitors & others...
It also contains custom designed textures like,
water waves, fog, walls/floor/ceiling, ladders, stairs, etc...

It also contains 80% custom made recorded sounds 
from real CPU fan noises & hard disk whine, 
electric power supply transformer hums, and others..
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There are very little known bugs:

One is looping Bots:

Placing the path nodes posed very difficult,
I seem to always stumble on two looping path nodes..
The Bot will just pace back and forth between the two nodes...
This is temporary however, and can allow for an easy
kill for you or an enemy.

The other bug..
is the Bot sometimes just can't wait for the lift
to come back down before stepping onto it,,
and the Bot will fall to it's death!

There are no other bugs or glitches I have noticed
while playing, if you see anything that is MAJOR,
please let me know and I'll try to fix it up.
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It is HIGHLY recommended under 'Settings' that:

'World Detail' is set to "HIGHEST" 
(for the water texture & ripple effect to become visible),
if not, you might just see an empty hollow pit...

'Texture Details' is set to "HIGH" or better..

And 

'Detail Textures' is set to enabled,

I warn you ! without theses settings enabled, you will 
not be able to experience some of the effects that 
make this level what it is..

It is also highly recommended under 'Settings' that 
"Gamma", "Brightness" & "Contrast" Should be set
accordingly for optimal visual quality:

(this setting is dependent on Monitor & Video card).

Gamma = 1.00 - 1.30
Brightness = .45 - .55 
Contrast = .55 - .65


Mine is set to: 

Gamma = 1.25
Brightness = .50 
Contrast = .60


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 CpuFrenzy is my latest work with a level editor...

Started first creating levels with WorldCrafT for Half-Life
about 4 years ago..
It took me about 4-6 months to get good at WorldCrafT...

Then, Started creating levels with UNrealED 3.0 on Jan. 01, 2003.
CpuFrenzy is the very first level I created with UNrealED,

It is a very easy program to learn and includes tons of neat
effects & physics... & includes a texture importer right in the
program...  textures are very cool to mess around with, you can
add special effects like: shiny metal, masking, specular 
and much, much more...
You can also add Detail textures to the original texture, which 
adds a very nice high definition texture look..
(When Detailed textures are Enabled in 'Settings').

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Well, that concludes the Readme for CPUFrenzy,

I hope you learned a little from this 
& hope you have fun playing my Very First custom
Level I created for UT2K3: CPUFrenzy !!!


If you have any trouble setting up this level or anything..
Just let me know & I'll try to help !


Enjoy !!!!!

RJ-RSIN

www.rjflash.com
webmaster@rjflash.com

Positive Feedback is always appreciated!

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