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    %%%%%%%%%%   DM-BackyardDD2Rev_SSRVersion   %%%%%%%%%%
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   Author: Aquablue  (aquablue@planet.nl)

 You are NOT allowed to use this level as a base to build additional
 levels without MY permission. You are NOT allowed to distribute this 
 level EXCEPT in its unmodified, original form leaving the archive, 
 including THIS file, intact. If you want to do something with this 
 map, like using it in a mappack, modifying or remaking it, contact 
 me and i'll give you permission. That's all i ask.

 This is the SSR (Super Shock Rilfe) version.


     ------
    OVERVIEW
     ------


 This map is a REVISION of DM-BackyardDD2, in other words an important update/improvement 
 of the original. If you like the original, you'll be sure to like this one.
 The revision changes:

  - Improved framerates. Although this is still very big and thus kinda slow,
 it now runs about 35%-40% faster than the original.

  - Improved graphics. While the FPS took a jump, much of the graphics are greatly 
 improved. the terrain, for example, now looks much more like a backyard. It now has (giant) 
 dirt paths, more variable texturing, a pond, better/more realistic grass, improved skybox,
 more difference in plants etc etc etc. 

  - Improved gameplay. The round sniper platforms have been removed, cause they didn't 
 provide any cover. If you want to snipe, you'll have to get your a$$ up in a tree. When 
 your there, you can teleport/jump from tree to tree, providing easier sniper possibilities. 
 Alot more jumppads have been placed. You can now easely navigate the level without 
 translocating.
 There are much more pickups. No more borely searching the level for a weapon, you'll now 
 find one almost anywhere. 

  - Improved bots/pathing. Bots can now reach almost everything, and are much smarter, 
 including finding super weapons and using their translocator to get off a high structure. 


 These are just a few of the numerous improvements. You are probably getting tired of 
 reading, so just go play and find out for yourself!

    


     ----------
    INSTRUCTIONS
     ----------


  - Extract the file 'backyard.utx' into your Unreal Tournament 2003/textures folder. 
 These are some custom made textures by {SdK}DoctoR_DeatH. I re-used them.

  - Extract the file "DM-BackyardDD2Rev_SSRVersion" into your Unreal Tournament 2003/Maps
 folder. This is the actual map itself, so we wouldn't want to forget
 about that, would we? 

  - Extract the file "Backyard.ogg" into your Unreal Tournament 2003/Music
 folder. This is the music {SdK}DoctoR_DeatH chose to run with his original.
 If you don't like the music, you can leave it how it is.
 

 That's all! Any other files, like 'Screenshot.JPG' or 
 'DM-BackyardDD2Rev_SSRVersion.txt' (<--- this one makes sense doesn't it? It's the file 
 you are reading. You aint stupid are you? ^^) are not nescessary to run the map.
    



     -------
    THE STORY
     -------


 You have and your foes have shrunken the size of a migeot, and got 
 stranded in someones backyard, in the middle of the night. The 
 weather reports weren't good for the night, so the rain and thunder 
 have already begun.  

 You can choose to go outside and fight your enemies in the tall 
 grass, between the giant trees or on the various (giant) objects 
 left there, like the barbecue or the picnic table. On the barbecue 
 is a double damage, but it would be wise to get off as soon as you 
 picked it up. The barbecue has a nasty habit of trapping you....  
 
 If you like to keep your head dry, you can go inside the left open 
 part of the house, and get your frags there. There are alot of weapons
 and items inside as well as super weapons, so go right ahead. 

 If your a snipe freak, i suggest you find yourself a jumper to get 
 yourself up into a tree. Find a lightning gun, get a good position 
 by jumping from branch to branch, and pick off your foes. When you're 
 done snipering, you can teleport down with the special blue teleporters 
 found almost everywhere.
 NOTE: Remember, the lightning gun isn't the only weapon in the trees. 
 There are shock rifles too, and maybe even a superweapon...

 Finally, if you like to start an apocalypse, you can start searching for 
 the various superweapons scattered along the map. There's about six 
 in total, or even more, so you'll have a lot to search for.
   


     -------

 Credits to: 

  - {SdK}DoctoR_DeatH for granting me permission to remake his map.

  - UnrealPlayground.com for providing support and betatesting for this map.

  - Lord_Simeon for letting me use some of his custom made meshes. (like the paintings)




 Gdamn go play that map already! ;-)

     ---- Aquablue ---
