Welcome to DM-BlastFurnace   UT2003 map
Author:Sicko Teddy
Real Name: Maksim (MAX)

Created by:  Maksim - static meshes, texture wraping, textures, level design , level                       planing , level construction , testing . 

             Alex -    static meshes, textures , level planing .
building time - about 1 week. (not including testing days and repairing time)
Created as a challange and for fun.

Need to be tested online.
        
New map:              true
new static meshes:    true
new textures:         true
new music:            false
new animation:        false
new weapons:          false
new sounds:           false
Recomended # of bots---------4<->10
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>>>>>>>>>WARNING!!!!  IF the map doesn't work, you  probably need to get UT2003Bonus pack!
                                     
                              Installation
 
 
 DM-BlastFurnace UT2003 Map            into               MAPS folder
            STEELMILLTex.utx           into               TEXTURES folder
            BlastFurnace.usx           into               StaticMeshes folder
                  trains.usx           into               StaticMeshes folder 
 
  Go frag bots!

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Known bugs-
            I don't know, because it's my first map
             (SOME BSP HOLES I GUESS)
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                       How did we come up with this level.
         
        After a busy semester in colleges me and my friend met up, and shared some
       new computer skills. When he saw UT 2003 he said,lets make a level!! I say OK, but
         what exactly. We looked at a model of a blast furnace kit on the shelf, and he               said-"THIS!!!" pointing at the factory kit model. We turned on our computers
         and began our work. Alex worked in Cinema 4D and I worked in 3DStudioMax.WE made          textures in Photoshop. He droped his prefabs into my computer and I exported it          into the game (prescaled in order to fit the size of players). I made trains based
          on a  model of Russian coal gondola and Chme3diesel. 
          I wanted to add extrahazard into our level so I made those trains run. 
          The bot pathing is created. bots fight well , but sometimes getting stuck on          ladders (I don't know why).  I tested the map for 3 weeks using the normal and             medium setting for all details. The framerate might drop when you play around the oven section and around smokestack.


Any comments, suggestions or complains , 

Email me to----> Digimaks@yahoo.com <----

Thanks for taking a look at our map!

You are welcome to use those static meshes. Just let me know where are they used so I can take a look.  

