 
    ------------     DM-BackyardDD2     ------------



Instructions:

 - Extract the file "backyardtextures.utx into your Unreal Tournament 
2003/textures folder. These are some custom made textures by 
{SdK}DoctoR_DeatH. I re-used them.
 - Extract the file "DM-BackyardDD2" into your Unreal Tournament 2003/Maps
folder. This is the actual map itself, so we wouldn't want to forget
about that, would we? 
 - Extract the file "Backyard.ogg" into your Unreal Tournament 2003/Music
folder. This is the music {SdK}DoctoR_DeatH chose to run with his original.
If you don't like the music, you can leave it how it is.
 - Extract the file "mine.usx" into your Unreal Tournament 2003/Static 
Meshes folder.

That's all! Any other files, like "Screenshot.JPG" or 
DM-BackyardDD2readme (<--- this one makes sense doesn't it? It's the file 
you are reading. You aint stupid are you? ^^) are not nescessary to run the map.
    
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You have shrunken the size of a migeot, and have to battle 
it out against your enemies in someones backyard, in the middle 
of the night. The weather reports weren't good for the night, 
so the rain and thunder have already begun. 

You can choose to go outside and fight your enemies in the tall 
grass, between the giant trees or on the various (giant) objects 
left there, like the barbecue or the picnic table.
If you like to keep your head dry, you can go inside the left open 
part of the house, and fight your way through.
If your a snipefreak, you can practice your skills on the various 
sniper platforms to pick off your foes.
finally, if you're an apocalypsefreak, you can start searching the map for the 
various superweapons scattered among the map. There's six in total, 
or even more, so you'll have a lot to search for.


     -------

Credit to: 

 - {SdK}DoctoR_DeatH for granting me permission to remake his map.
 - Lord_Simeon for letting me use some of his custom made meshes. (like the paintings)
 - The author of the glass meshes, whoever he is....


     ---- Aquablue ---
