================================================================
Title		: DM-Absolution][
Version		: 1.0.65
Release Date	: 12/7/02
Filename	: DM-Absolution][.ut2
Author(s)	: Sapient6 (Jonathan D Campbell)
Email Address	: sapient6@helpmejebus.com
Web Page	: http://www.dvts.org/sapient6
Description	: Medium sized deathmatch 

Other levels by author  : 	(UT) DOM-VertigoRidge
				(UT) DM-Acidburn
				(UT) DM-Absolution
				(UT) DM-RocketPuncture
				(UT) DM-TransitiveInversion
Additional Credits to   : 
			Beta team:
					{DvT}Soapy
					Dan Booth (DannyDiplo)
					{DvT}dagger
					{DvT}JonahHex
					Reckless
					
================================================================
--- Play Information ---
Game			: Unreal Tournament 2003
Level Name		: Absolution][
Game Type		: DeathMatch / Team DeathMatch
Ideal Player Count	: 4-10
New Sounds		: None
New Graphics		: Yes (s6-absolution2Tex.utx)
New Static Meshes	: Yes (s6-absolution2.usx)
NewUnrealScript		: None
External DLLs		: None
Known bugs		: None

--- Construction ---
Editor(s) used		: UnrealEd3, 3DSMax4
Base			: from scratch
Construction Time	: longer than I want to think about

Installation
------------
Extract DM-Absolution][.ut2 to your UT2003/Maps directory
Extract s6-absolution2Tex.utx to your UT2003/Textures directory
Extract s6-absolution2.usx to your UT2003/StaticMesh directory

Extended description
--------------------
This map is intended for Team DM play. It is designed to give players 
room to maneuver and to be as free of unneeded obstructions as possible.

The original map, DM-Absolution, was an oversized Team DM map for the 
original Unreal Tournament. I chose to remake this map, as the designer 
of the original, because I felt there were improvements upon the original 
that would do it a great service, because the flow of the map is excellent, 
and because I wanted a familiar goal as I oriented myself to the new 
editor and new gameplay in UT2003.

Author's Notes
--------------
Performance: The fps in this map should compare favorably with that of 
the shipped maps. World Detail is supported and turning it down should 
show improvement in older machines. Likewise, turning off projectors 
will help as well, though some areas will be *darker* with projectors 
turned off.

Known Bugs:
1. Bots occasionally lose the path when seeking the amp and will suicide.
2. Bots will not jump for the superhealth. This is a similar problem to 
bots not accessing the raised platforms on Compressed. If Epic ever fixes 
this problem in the bot code, then this should fix the problem here.
3. Triggered emitter does not work online. This is a bug in UT2003 visible 
in their shipped maps as well. Again, hopefully Epic will fix this at 
some point in the future, but I doubt it.

Copyright / Permissions
-----------------------
This level is copyrighted by Jonathan D Campbell 2002.

Authors may NOT use this level as a base to build additional levels.

Authors may NOT use these textures in other levels.

Authors may NOT use these static meshes in other levels.

You MAY distribute this level through any means if all these conditions are met:
	1. Distribution is free of charge
	2. All four files are included and unaltered:
		DM-Absolution][.txt
		DM-Absolution][.ut2
		s6-absolution2Tex.utx
		s6-absolution2.usx
