DB-Air Raid, Version 1.0
Release date:	9:05PM 11/26/2002

Email Josh Roden:	TheBladeRoden@aol.com
PM:			TheBladeRoden @ forums.beyondunreal.com
~~~~~~

1.Installation
2.Version overview
3.Known Bugs and not added things
4.Hints
5.Who made that crap?
6.Is this guy just editing the Death Ball readme because he's too stupid to make his own?
~~~~~

1

~~~~~ Installation ~~~~~
Copy the *.ut2 files into your UT2003/maps folder
*.uax goes into /sound
*.UTX into /textures
*.usx into /staticmeshes

Start UT2003, Choose Instant Action, gametype Deathball, DB-airraidbeta, oh you know how it goes.
~~~~~

2

~~~~~ Version overview & fixed stuff ~~~~~

V1.0
-put the zone lines back in the form of projecters
-lessened the horizontal gravity
-put the cockpit closer to the wings
-made an animated level preview
-put all the particles back in
-put all the background elements back in
-tinkered even more with the ambient sounds

V0.91
-Removed the zone line bars. Tell me if it inhibits gameplay.
-the mysterious blocking volume is gone :)
-messed with the ambient sounds
-added own radar
-added own level preview
-finished working on the geometry below the wings
-darkened a couple lights

V0.9 Beta
-Umm, it's a match on the back of an airplane.
But this isn't just a try it to see if you like it beta. 
Your job as a fellow mapper is to give me feedback on what works and what doesn't as far as deathball playability is concerned.
What stuff needs to be fixed and solutions on how to fix them and the like.

~~~~~

3

~~~~~ Known Bugs and not added things ~~~~~

-there are several paths to the top of the fuselage but the bots only take one.
I theorize that is because I don't have JumpDests to correspond with the jumppads.
But sadly I can't seem to be able to add JumpDests to my map.

-The map seems to freeze if there 9 or more bots in it.

~~~~~

4

~~~~~ Hints ~~~~~

Don't fall off!

~~~~~

5

~~~~~ Who made that crap? ~~~~~
Josh Roden, student, that creepy guy with the sideburns

--
Thanks to David Mnnich for providing me thg DB-Cube map with which I gutted out the insides and added my own stuff.
--
Thanks to the Gulf War footage, Band of Brothers, and a couple Bond films for inspiration.
--
If you got suggestions check out Our forum: http://forums.beyondunreal.com/forumdisplay.php?&forumid=339

~~~~~

6

~~~~~ Is this guy just editing the Death Ball readme because he's too stupid to make his own? ~~~~~

Hey, do you want a readme or not? STFU