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Here are the directorys that the files should go into.

Pinball.usx  <Drive>:\UT2003\StaticMeshes
Pinball2.usx  <Drive>:\UT2003\StaticMeshes
PinballCTI.usx  <Drive>:\UT2003\StaticMeshes
PinballCTI.uax  <Drive>:\UT2003\Sounds
Pinball.utx  <Drive>:\UT2003\Textures
PinballWizard.ogg  <Drive>:\UT2003\Music
CTF-PinBall.ut2  <Drive>:\UT2003\Maps
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This map has three static mesh files because there was an error in UnrealEd that would not allow 
me to put any more static meshes into my original file. So I had to creat another static mesh file 
to hold the rest of the static meshes. I obtained Elton John's Pinball Wizard from a web site that 
emailed me the wav file. I then converted it to an ogg file.

This map was made for Low Grav Instagib maps and because of that I have not added support for 
all weapons. I have also not added in bot pathing. The main reason I 
have not added bot pathing is because servers must have bots turned off anyway for stats to work. 
Also in the past I have noticed that when I add bot pathing to the map it slows the map down a bit. 
I want this version of the map to be as fast as can be and when you add all weapon support and bot 
pathing it slows down a map. If anyone wants to add all weapons and bot pathing to this map 
then please feel free to do it. However, if you do please use a modified map name so that server 
admins will know which one is the optimized for speed map and which one has bot pathing and all 
weapons support.

I would like to thank the member of Crackaz Team Instagib {CTI} for testing the map and finding bugs.
I am sure there are other bugs but I think we caught and squashed the main bugs. However I did find 
a bug that I could not squash and I think it is a bug in the game itself. When ever you have a fast 
moving mover and a player jumps towards that mover while the mover is coming towards the player, it 
will eat and trap the player inside the mover. The player has to use the suicide command to get free. 
I also am aware that the red on the red side is a bit to bright. I am not good at textures so I 
used what I could easily grab. Just do not play the map for to long and you will avoid getting a 
headache...lol.

This map has lots of things to trigger and can be so much fun exploring that you often times forget 
to go after the other teams flag. As I learn more about Karma I will make a different version that 
allows you to shoot the pinball and move it around the map.

CTF-PinBall Version 1.20
This version I fixed some BSP errors as well as trying to tone down the brightness on the red side.
I fixed on major BSP error in the tunnes under the red side.


{CTI}Forgon
Forgon Konkluzan
Jason Crowley





This level is copyright by Jason Crowley aka Forgon 2002. 

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. 

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! 

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact.



UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners. 

UNREAL TOURNAMENT/UNREAL TOURNAMENT 2003 (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT/UNREAL TOURNAMENT 2003 and the UNREAL TOURNAMENT/UNREAL TOURNAMENT 2003 logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.

