IMPORTANT: This map version is only for UT2004. Contact me if you'd like 
a UT2003 version.

-----------------------------------------------------------------------
Title                   :Neon Arena
Size			:63 mb (embedded custom resources)
Release Date            :May 2004
Filename                :CTF-NeonArena2K4.ut2
Author(s)               :karl g nyman aka chip
Email Address           :chipartist@metrocast.net
website                 :http://home.metrocast.net/~chipartist/pizza50

Other levels by chip    :DM-TheRock, available at 
                         Unreal Playground & other sites
Other mods by chip      :ModelViewer2K4 -- a developer's tool for Unreal
                         modelers and animators. Available at my website.
Thanks to               :Shuriken, COOL_BREEZE, ChainsawMonkey, and 
                         Neil Manke for their invaluable beta feedback.
                         My son Luke deserves a nod for his voice talent
                         contribution. And big thanks to the Unreal Wiki
                         for just being there.

INSTALLATION
-----------------------------------------------------------------------
Zip file: CTF-NeonArena2K4.ut2 -> UT2004\Maps
          NeonArenaJ9W.ogg -> UT2004\Music

UMOD installer: You're already done.


GAME INFO
-----------------------------------------------------------------------
Game                    :Unreal Tournament 2004 (build 3186 or above) 
Gametype                :Capture the Flag
Level Name              :Neon Arena
Single Player           :the bots kick butt at Adept or above
Player load             :6-12 players recommended
Time limit              :15 minute minimum recommended
Score limit             :10 to 20 (non-traditional gameplay)


TECH NOTES
-----------------------------------------------------------------------
Level editor            :UEd 3
Other Programs           :Milkshape, Maya 4 PLE, gmax, Tuareg2, 
                         Hammerhead, Pro Tools(R) Free (Mac), 
                         Photoshop, CinePaint, UDE, ConTEXT
Construction Time       :approx 6 months including testing, tweaks and
                         conversion from UT2003 to UT2004

IMPORTANT: If you have Dynamic Lighting enabled, turn it off for this map. 
There's an odd reaction when some of the weapon's projectiles hit the BSP 
objects that use alpha-heavy materials -- it glitches the appearance 
of the BSP. Turning off Dynamic Lighting fixes that. You won't miss it ;-}


ABOUT THE MAP
--------------------------------------------------------------------------
CTF-NeonArena2K4 is a non-traditional map in a lot of ways, the most 
noticeable being the opening cinematic, which replaces the "story" text 
you might normally find in this readme file -- a lot more fun this way.

To bypass the cinematic, just click the LMB (fire) after it starts & you'll 
proceed right into the gameplay. Playing the map on-line, using the 
Spectate option, or Mychaeel's excellent SpectateBotmatch mutator, also 
skips the cinematic. I have prohibited the Low Grav Mutator on this map, 
as it would make quick grabs & caps much too easy. AFAIK, all other mutators 
work OK with the map.

Gameplay: non-traditional, heavily Z-axis dependent by design, and 
intended to be a high-scoring, high-fragging variation on the usual CTF game. 
I recommend a score limit of at least 10 (I use 15 most often) and game time 
of 15 minutes minimum. A map population of 10 (5/team) is ideal. Bots do best 
on the map when set to Adept or better.

Feedback about how this map plays would be most welcome.

Enjoy!


COPYRIGHT, USAGE & DISTRIBUTION NOTICE
--------------------------------------------------------------------------

All original content of CTF-NeonArena2K4 is  copyright 2004 karl g nyman. 
No portion of this map or its custom components can be used without written
permission of the author. This includes the music and portions of the audio.

Please send me an email if you put this map on a site for downloading, 
or offer it on a server, so I can keep track of it for updates in case of 
unexpected revisions.

You may not use this level as a base to build additional levels. You are 
not allowed to commercially exploit this level in any fashion whatsoever.
You may distribute this level through an electronic network provided you 
include this file and leave the archive intact.

--------------------------------------------------------------------------
UNREAL  1998, UNREAL TOURNAMENT 2003  2002,  UNREAL TOURNAMENT 2004  2004 
Epic Megagames, Inc., Raleigh, N.C. USA. All Rights Reserved. UNREAL, UNREAL 
TOURNAMENT, the UNREAL logo, and the UNREAL TOURNAMENT logo are registered 
trademarks of Epic Megagames, Inc. All other trademarks and trade names are 
properties of their respective owners. This mod is not supported by Atari, Epic,
or any of such parties' affiliates and subsidiaries.



