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CTF-NoMansLand.ut2

CTF for Unreal Tournament 2003

(C)2003 EvilVey

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Title                   	: No Man's Land Ver 1.0
Map type			: CTF 8+  The more, the merrier - Pack 'em in like sardines!
Build				: Final 
Test Builds			: stopped counting
Date                    	: Apr 6th, 2003
Filename                	: CTF-NoMansLand.ut2
botsupport			: yes 
Author                  	: EvilVey
Email Address           	: veyveyman@cs.com
Home Page               	: http://members.lycos.co.uk/evilvey/ (world's worst web page...EVER!)
Mapping/Layout		: EvilVey
Mapping/Lighting		: EvilVey
Design				: EvilVey
Additional Ideas/Remarks  : DirtyBob, Doggod, Evil Grouse, and Half Lunatic who bitched about the lighting in the Overload version
Main Gameplay Testing	: DirtyBob, Doggod, The House of Frag, and the 146 people who downloaded the CTF-Beta

Big time extra thanks to: 

Michael "DirtyBob" Lioulas...sorry I couldn't use all your good ideas...if we put them all in the map would never get done :)

Freakin' Bastard and all the crew at www.MapRaider.com for providing quality pimpage for my maps and giving a crazy drunk a place to rant where he can't hurt anyone

Balrog, |HOF|Highlander and everyone at House of Frag who play this map on their Excessive server. This would be still collecting dust on my hard drive if it wasn't for them.



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* Installation *
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CTF-NoMansLand.ut2 goes in /UT2003/Maps


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* About *
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Comments: Well, this was going to end up collecting dust except for two major factors that came out of nowhere: The version of this map which eventually evolved into OVL-NoMansLand got mega props over at Mapraider.com and Balrog dropped me an e-mail telling me they loved playing the horribly un-optimized beta of the CTF map.

Eeek! My crappy BETA map was trapped on their clan server and they liked it!

So next thing you know, I'm converting the Overload map BACK into a CTF map, and although the Overload map had some drastic improvements/changes over the CTF Beta, it still was kinda, well...the same damned thing as the Overload map. So we started making more changes:

1) Nighty night! No more misty morning raid on the enemy base for you...it's a moonlight raid...better to show off those lights.

2) FIRE! FIRE! FIRE! The more fire the better...well, not really but the flame barrels that were originally just a fiery obstacle are now a cool light source for the middle section. It goes nice with the midnite blue skylighting. Great, now I sound like some sissy...

3) Better zoning. Learned some new tricks doing Overload maps and I carried them over to the CTF map. No one really complained about framerate (other than me...but my system sucks!) but I was able to make some improvements there anyway. If you can, why not?

In short, it looks better, flows better and it's CTF.

If you like it let me know. If you don't, let me know. All feedback is good!

veyveyman@cs.com



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* Copyright / Permissions / Stuff No One Reads *
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Copyright (c) 2003 EvilVey.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level. This level may not be distributed on any CD-ROM without the prior, explicit consent of EvilVey. I swear to God if I catch anyone selling this map on eBay I will do a real-life double jump on yer freaking head and unload a rocket in your frickin mouth. And then I'll pint-sized adrenaline move myself away before the cops can catch me. I can really do that stuff for real, really. Learned it in the Marines. Really. Don't look at me like that.

