A small island, on each side a respawnbase with weapons, 90 degrees shifted, the two flagbases with shields but no weapons. In the middle a light forrest and a spring.
The idea behind this structure was that the defenders can not supply themself infinite with ammo, armor and health. So offensive stuff was placed at the respanwpoints
and defensive stuff was placed on the flagbases. The seperation of the flag and the respawnpoints should help the attackers to make their kills and take flag without the 
need to fight the respawning players. However on the way home the flagcarrier has the choice to face the respawning defenders or take the long way through his own respawnbase, 
with the possibillity to reach his own flag to late, because the respawning defenders are faster at the flagbase of the carrier. 

