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Reality Fakers Present
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CTF-FestiveWorlds For Unreal Tournament 2003

Author: Paul 'Sharpfish' Timson ©2003

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Title:  CTF-FestiveWorlds
Filename:  ctf-festiveworlds.zip  
Version:  1.02 (fixed bots and Penguin movers and other stuff!)  
Last Update: 28 November, 2003  

eMail:  (latest contact address at website)
Author's Homepage:  www.realityfakers.tk 

Credits:  ©2003 Paul Timson / Reality Fakers 

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Other UT2003 Levels By Me:  

12.CTF-FestiveWorlds
11.DM-MindGames
10.DM-SharpfishPark
9.Dom-SharpfishPark
8.CTF-SharpfishPark
7.DOM-Starfall
6.CTF-Tropica][
5.DOM-Tropica
4.DM-Starfall
3.CTF-FestiveRidge
2.BR-FestiveRidge
1.CTF-Tropica 

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Play Information 

Game Type: CTF
Botmatch Support: Yes!
New Meshes: Yes
New Textures:  Yes (in map file)  
New Sounds:  No (though I had intended a penguin sound)
New Music:  Yes (My original custom ogg from festive ridge - didn`t have
time to record a new track this year)
Mods:  No  
Mutators:  No  

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Construction 

Base: Original  
Build Time: 20 days - Doesn`t sound a lot but that was solid mapping
time... well, mostly Modeling time as I had to do a lot of custom
stuff for the theme of this map.

Recommended # of Players:  6-10
Editor(s) Used:  UnrealEd3.0, 3DSmax 5, Photoshop 7,Cubase SX (music)

Known Bugs: Some appeared in early version and hopefully have all been
dealth with - thanks goes to the couple of guys who highlighted the 
bugs and those who tested the final.

There is still one glitch with the moving penguins in that they dont always
collide with a player stood in their path correctly (sometimes you will end
up ON the sleigh), Originally had imported simplified collision for it but
had a whole heap of problems with that ;) Its not a gameplay killer just a
small glitch that doesn`t actually do anything dangerous.

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Author's Notes 

OK, firstly, there is a lot of stuff going on here so slow computers are
going to feel the strain, sorry, I have optimised all I can (hidden non seen
terrain triangles, added antiportals and zones, optimised meshes to the lowest
poly counts without loosing the feel I wanted, and added simplified collision
hulls in Max to the more intricate meshes. Originally the map was a LOT more
detailed, I had more detailed railings and structures, more trim on jettys and
ramps (hiding the minor lighting errors) but due to the layout of the map (a face style) that was a lot of stuff in view. 
One big antiportal in the Xmas tree couldn`t hide much either. BUt then this map 
was built for it`s theme rather than elite gameplay and I wanted to keep it true to
my vision. ;)

Also note ICE is *NOT* slippery. I tried it and due to the large area covered it hindered movement and became annoying.

You can turn off SNOW and SKY effects by lowering your details, and can also
turn off coronas.. on my low spec system (1ghz, gf4ti4200) it didn`t help greatly
so I leave them on for atmosphere. Be sure to turn them on to get the feel of the level.

Bots will play at average skill, as I said, I really ran out of time with this one
as I have realife™ to get on with between now and Xmas (or UT2k4). Play it for the theme, don`t expect amazing bots or performance and you wont be dissapointed.

note > This is the fixed version - complete with PENGUINS (they walked off in the
initial release cos they were cold)

Visit www.realityfakers.tk for more 2k3/2k4 map news.

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Some tips:

.USE THE CRACKER JUMP!!! Grab the flag and dive into the giant christmas
cracker, fall through (intenionally left at your control in case you want
to wait/hide in there) onto the penguin puller which will whisk you up
towards the enemys base.

.Lift jump if you have the flag and are returning to your base, use the lift
jump to land on the higer wall and hide behind the tower while you wait for
your flag return

.Camp the flag ;) X_loc up to the inside of the tower on the small ledge by
the snowman `window` and wait for enemy flag return, or just leave the
transloc there for quick return... 


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Copyright / Permissions 

This level is copyright by Paul 'Sharpfish' Timson ©2003. 

Authors may NOT use this level as a base to build additional levels without explicit permission from the Original Author. *This also applies to Custom meshes*.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! 

You MAY distribute this level through any electronic network (internet (web/ftp), FIDO, local BBS etc.), provided you include this file and leave the archive intact. 

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UNREAL TOURNAMENT 2003 (c)2002 Epic Megagames, Inc. All Rights Reserved