================================================================
Title                   :Angel Bay
Version                 :1.0
Release Date            :8/11/03
Files	                :CTF-AngelBay.ut2 
Author(s)               :Macavity
Email Address       	:Macavity002@Hotmail.com
Web Page                :http://www.azreal.org/~macavity/Files/Downloads.html
Description             :New map based on quezacotl and AngelIsland - trying to get the best of both maps
Where to get this map   :
Other levels by author  :	DM-ForestGlade
			DM-ForestTower
			CTF-Crater/][
			CTF-Towers
			CTF-LostTombs
			CTF-Docks
			CTF-AbandonedBase
			CTF-Humidity
			CTF-IceBasin
			CTF-SiriusForest/][
			CTF-SidewinderComplex/Sidewinder][
			CTF-BioSpheres
			CTF-FallenHeroes
			CTF-AngelIsland
			CTF-ShivasTemple
			CTF-WhiteFusion
			CTF-Quezacotl
			CTF-EuropaBay
			CTF-Dreary2k4
			
			
Recommended players     :8-12

--- Construction ---
Editor(s) used          :UnrealEd 3.0
Construction Time       :1 week
Dev & Test System       :Athlon 2200+ XP, 9800+ 3dcard, 1gb DDR RAM,
                         
Installation
-----------------------------------------------------------------------------
Copy the .ut2  file into the "Map" directory of UT2003.  

Extended description:
--------------------------------------
After the Success of the Angel Island venue, the Tournament organisers wanted to make a larger, faster map based on the same style.  As a result beaches and islands in the Angel Ocean were tried and tested for their potential, until this secluded bay on a larger island was found.  The Tournament Organisers even went as far as to shooting down another passenger plane, and sinking another ship, just to add to the Angel theme. 

*Authors Notes*
Again, like Quezacotl this map really does require a decent pc to make it look and run well.  This is largely down to the projectors in the cavern route.  I have filled the level with anti-portals and asked many people with lower spec pc's to try out the map (as i get 100 outside and 60 next to the waterfalls (thanks to my new 3dcard)).  Their feedback has been it's fine - and alot better if they turn off projectors (which if you have a slower system you should have done anyways).  So turning projectors off, and having world detail on medium will improve perfomance, but will make the level looko less attractive.

Copyright / Permissions
-----------------------
FTP, BBS, and web site operators: You may distribute this level through
any electronic network provided you include this file and leave the archive
intact.

Game server administrators:  You may allow users to download the map directly,
in which case the text file need not be distributed with it.

Compilation distributors: You are NOT free to include this map on compilation
CD-ROM/DVD-ROM (henceforth referred to as "distribution media") free of charge
or not without my permission.  This text file must accompany the map on any distribution media, and
both must remain unaltered from the way it originally released.

Map authors:  You are free to modify this map and re-release it, as long
as you give it a slightly different name.  (It's very annoying to have CRC errors
when logging onto a game server because someone makes tweaked version of a map with
the same name!)  Proper credit to myself must be included with the modified map.
