Title: CTF-Ascension.ut2

Version: 1.0

Created: Tuesday, July 01, 2003, 11:37:48 PM

Author: Tranzcoder@yahoo.com

Type: Unreal Tournament 2003 - Capture the Flag

Theme: Egyptian Temple

Time: 80 hours

Premise: This recent addition to the Tournament's roster of arenas is located in the star cluster of Osiris, above the wastelands of Anubis Prime.

The Temple of Ascension was discovered in 2403, during the expansion period of the Liandri Mining Corporation.

Due its precarious nature and a string of mysterious accidents, the LMC pulled the plug on further research funding and the temple was turned over to the UT rules board for use as a tournament arena.

Construction Notes: This map was created as my first assignment for 3D Buzz's online editing classes. Although the assignment was presented as not the 'final' assignment, I feel that any map I make must be my best effort. All of my maps seem to have a life of their own and grow (oh how they grow) as they develop. Thanks for the opportunity to learn how to make better maps and for free even! 3D Buzz rules!  (http://sv1.3dbuzz.com/index_sv.php)  

1. Three stop elevators. Initially these gave me the biggest trouble, not with the movement but with the sound. If you use two movers keys to simulate a mid floor stop, the mover does not make a 'landing' sound (such as when opened or closed). To overcome this limitation, I set up a 'class type' trigger and set the class type to 'engine.mover'. Next I added a 'scripted trigger' to wait for the class trigger and play an ambient sound (clunk!). This way when the mover hits the trigger, placed at the appropriate place, the script plays the sound.

2. Double temple doors. Learned a valuable lesson building these doors, DO NOT FORGET to set the key number to 0 in the movers properties after defining the key points. If you forget, the mover will not function correctly.

3. Path noding. Ah the perils of path noding. My bots were getting stuck in the water when ever they fell in. I added nodes down the steps to the waters edge and I think this has solved the problem. I also set up a couple of defense scripts to snipe the flag from the balconies but the bots avoid them like the plague (they dont work).

Copyright 2003, John Doe. All rights reserved. ;)

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