-----Creator Information-----

Author:- S. D. Tolan
AKA:- The-Crow[DOJ]
Web Site:- http://www.clandoj.com
E-mail:- sscmf@hotmail.com

-----Map Information-----

Map Name:- RoughTerrian - (name mispelled on purpose) :o)=
Map Type:- Unreal Tournament 2003
Map Mode:- Bombing Run (Remake if my CTF-RoughTerrian map)
Recommended Player Count:- 10 to 20
Weapons:- All except plasma gun
Bot Support:- Of course
Bugs:- None Found
New Textures:- Yes
New Meshes:- No
New Music:- No
New Sounds:- No
Script Changes:- No
Date Started:- 10/19/02
Date Finished:- 10/22/02

-----Programs Used-----

Texture Manipulation:- Paint Shop Pro V 7.0
Map Creation:- Ued V 3.0
Mesh Creation:- N/A
Sound Creation:- N/A
Music Creation:- N/A

-----Bug Reports-----

E-mail bugs to:- sscmf@hotmail.com
Web Site reporting:- http://www.clandoj.com. Report bugs in the forum under the UT2003 Creations Forum please.
Revision Requests:- Use same contact methods as bug reporting please.

-----Installation-----

UTX Extension:- Extract into you're textures folder - Example - CrowTex.UTX
UT2 Extension:- Extract into you're maps folder - Example - BR-RoughTerrian.UT2

-----General Information-----

CTF-RoughTerrian was my first real attempt at using the new Unreal editor. I've made 7 or 8 UT maps but this
one is probably the best ever. This is the BR version. I tried to make it so the framerate would not suffer as we know it can
with the original UT2003 maps. So, this means I couldn't go crazy as I would have liked to with the
lighting, snow flake count, and some other eye-candy. But I tried to make up for this by making it a 
fun, balanced, and less then easy of a map to play in. I hope you like it. 

-----Updates To This Map-----

I used most of the suggestions that were posted by the nice folks on the UT2003 Forum boards. (For the CTF Version as well) Thanks again all!

A) Lighting has been improved
B) Bot pathing has been improved
C) Weapons spread out now
D) Ammo total available reduced and more spread out
E) Trees now have reduced collision properties
D) Made snowflakes appear windblown
E) Moved Ion Painter to opposite side of deemer teleporter
F) Removed Deemer cage idea and added a cavern, still uses teleporters
G) Fixed some of the terrain issues where you could fall into steep holes and get stuck
H) Reduced the difficulty of the terrain on the "desired" route to the bases

I think that's it.

Enjoy!

S. Tolan,  AKA The-Crow[DOJ]
