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-Please-Window Maximised----------------------------------------------------------
----For-best-viewing-----------www.hangar16.com-----------------------------------

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Title                   : BR-H16-DIAZ-R-U

Filename's              : BR-H16-DIAZ-R-U.ut2
                        : BR-H16-DIAZ-R-U.ogg
                        : Logo-Banners.utx		

Description             : My 2nd XBomb Run Map for UT2003

Author                  : -SeWeRsIDe
Email Address           : sewerside42@hotmail.com
Web site                : www.hangar16.com
                 
Testers:                : Diaz, a member of Hangar16:
                          Thanks for testing this map and 
                          all your input. 

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Installation...

*.ut2 Goes in the Maps directory
*.utx Goes in the Textures directory
*.ogg Goes in the Music directory

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Construction..

Build Time              : 5 weeks so far..
Editors used            : UnrealEd 3.0
Photoshop 7             : For artwork.
Fruityloops & E-jay 5   : For the tune.

Playing Information...

Game                    : Unreal Tournament 2003
Maps                    : BR-H16-DIAZ-R-U
Game Type               : Bombing Run.		
New Graphics            : Yes.
Bot Support             : Yes.
Music                   : BR-H16-DIAZ-R-U: Author -SeWeRsIDe.

Known Bugs:             :Some blocking still needs a little work.

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Map Description..
------------------
The Planet Stuttez was found un-inhabited what seemed like 1000's of years ago.
Diaz the Resident Unrealist found himself exploring only to find some great 
areas to re-open and bringing in the Tournament's Tech work team. To see if they 
could get their technology to get the once used power back on to fully working 
order. The area worked out to be large playing ground where your going to have 
to work out the best path for you and your team.

A little about me:
------------------
I have always looked for something like mapping, to let me create a world that
I can shape and form. So others can see my designs and see it for artwork, and
Not just a map. I left school in 1984 and trained to become a puter sculpturer.
But alas when the boss retired so did the company. So I had to find a new type 
of job, what lead me to help make TV adverts for UK viewing. Later on in life 
I became a househusband, and started to map as a hobby. I made many maps for 
TFC, and others. I am trying to get in to collage so I can learn C++. As now 
this hobby has become a mission to get a job doing what I love. What makes sense 
really...

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Other Maps..

BR-Hangar16-WWRY        :1st map made ever using the Unreal Engine.

Have a look at the map reviews here:   
http://www.utmr2003.dk/map/mapinfo.asp?mapid=1955
http://www.unrealplayground.com/maps.php?offset=10&perpage=10&game=ut2&type=br


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Copyright & Permissions
-----------------------
This level is copyrighted by -SeWeRsIDe & hangar16.com, 2002.

Authors may use this level as a base to build additional levels. 
(Just let me know what you made, E-mail above.)

Please place this zip on a cover disc or part of a map pack.

You may distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

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