Map Name:           Botanical Garden (BR-BotanicalGarden)
Author:             Nathaniel 'Fum' Woodland
Email:              fum_cubbuns@yahoo.com
Version:            1.0
Released:           November 21, 2002

--------------------

Installation:       Just place the '.ut2' file into ut2003's './maps' directory

--------------------

Story:              The home world of these rare plants was all but destroyed in a great
 meteor storm. During the evacuation of a primitive race inhabiting the land, human
 botanists stumbled upon the strange plants. After a brief inspection, they knew they
 must  take a few with them for further study. After trying many computer controlled
 environments, they quickly realized just how extra sensitive these plants were.
 Intent upon keeping them alive, they had to find just the right planet with just the
 right climate. After a month of searching, they came across a suitable planet not so
 far from earth. Because of this planets high air pressure, the botanists were forced
 to quickly constructed a floating platform to keep the plants high up in thinner
 air. On top this platform they built three towers to house them. The odd shape of
 these towers was not for looks alone, they were specially built to filter the air
 and let in just the right amount of wind from just the right directions. Without
 much funding, the botanists found themselves hard pressed to find enough fuel to
 keep the platforms afloat. As a last gasp, they concluded to allow for the new
 popular sport, Bombing Run, to hold tournaments on the platform, if they would pay
 the fees to keep the place afloat. A deal was quickly struck, and this beautiful
 place soon became one of the most deadly BR Arenas. Watch your step.

--------------------

Description:        The map is made up of three very large
 towers containing some extremely rare plant life. These towers are connected by many
 catwalks and they sit upon an odd platform floating high above a sea of water, way
 up in the clouds. It has some strange terrain on it, and judging by the way the
 rocks just end at the edge, it looks as though it was sliced out of a natural
 landscape and placed on the platform. The terrain is fairly dry, with lots of white
 rocks breaking through it in certain areas. Where their are no rocks their is dry
 grass, moss, and a few small pine trees.

--------------------

Notes:              Their was not much I could do in the way of performance tweaking.
 I can't zone it because the whole map is made up with Additive BSP and Static Meshes.
 AntiPortals would be inefficient because the place where you would normally them, the
 walls, are all glass. It would just slow things down if I placed them in any of the
 pillars because they couldn't be large enough to block out anything, unless you where
 directly next to and facing it. To much fog just wouldn't look good here.

--------------------

Final notes:       This is my second map for UT2k3, my first was Blue Plateau 
 (http://www.ina-community.com/forums/showthread.php?s=&threadid=222695) which
 I finished October 16. I started work on this map directly after that one, but got
 caught up with other things halfway through. I've just started working on this again
 recently. I've learned allot making this map, in fact I totally redid this map a few
 times because I kept figuring out a better/more efficient way to something.

--------------------

So what do you think? Any suggestions? Questions? Send me an email: 
                    fum_cubbuns@yahoo.com