 --===  Hygog Cells  ===--

Date: 11/18/2002

Description
A dank cell block on Purgatory tailored specifically for the 3rd world criminal connoisseur. Only the worst of the worst are worthy of residence, and all are guarenteed for life.


Created by:  David Spalinski 
Website: www.sickmonk.com

Email me if you have any questions or concerns: solidflux1@hotmail.com

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Map type
Deathmatch
Team Deathmatch

2-4 Players

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Completion Time
2 weeks
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Installation
Place DM-Hygog.ut2 into your UT2003 maps directory, then load the map up. Thats it!

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Map Facts
-The file size is so large due to a couple custom texture maps, and around 30 custom static meshes.

-Warning: this is a open design for a deathmatch map, allowing you to get many places from one spot instead having to walk on a long path. Because of it's open design, some slower systems may experience frame loss in some places throughout the level. It is optimized to its full potential to allow all systems to fun as fast as possible though.

-The cage near the top of the level does have karma on it, if you want to see it swing, shoot the chain that holds it, not the cage itself.

-The elevator that takes you up to the third floor from the bottom floor works both ways, you can use it to go down as well, just walk towards where the lift should be and it will come up to greet you. how polite of it to do so!

-For anyone who is wondering, I didn't use the skeleton that came with the game with karma on it when you fall in lava, i made my own for posing purposes since it is only decoration. Karma would kill framrates cause it would constantly be thinking. 

-There is no redeemer or ion cannon on this level.

-There is one pickup for each different type of weapon, so learn where they spawn.
 
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Author Comments
I think I nearly killed myself a couple times while making this map. Somehow sleep eluded me for the 2 weeks I took to make this, and unfortunately my body didn't tell me that was a bad thing. Anyway, I made a bunch of custom static meshes for this map like the different posing skeletons and other objects I needed.  

I think the map looks better in real-time than in screenshot, but you be the judge. Let me know what you think:   solidflux1@hotmail.com  

Other UT2003 maps available to date of this release

BR-Sandrock

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Special Thanks to playtesters:
Minako
Ass_Blasta
