
               Title: XMP-Demilune_L7
            Filename: XMP-Demilune_L7.zip
                Game: Unreal2 Extended Multi-Player
              Author: Tom 'Twrecks' West
       eMail Address: twrecks@West.net
         Website URL: http://nalicity.beyondunreal.com
        Release Date: 2-6-2004
             Version: 1, Not released. Cannot lightmap meshes.
		      2, Not released. Terrain does not transcend zone portals.
		      3, Changed bDynamiclights=False on Terrain/Meshes.
                         Increased cloud visibility. Added Blocking Volumes.
                         Scaled grass up on terrain.
                     04, Fixed terrain holes (mrpirate U2XMP.com)
                         Added damage per second to Blackpool
                                              (Lizard of Oz U2XMP.com)
                         Added Harbinger Bunkers
                                              (Radeon285 U2XMP.com)
                         Added RoundHouse turrets to noman's land.
					      ([LNS]Jubei U2XMP.com)
                         Added dual storage tanks to both bases.
                         Changed fort turrets from MedLowlands to Garden.
                         Cut grass back down due to FPS issues.
		     T5, Removed all Tsound actors, replaced with movers.
                         crashed netplay      (Insane-Gamers U2XMP.com)
			 Removed 8 problem projectors.
			 Rescaled Cargo lifts for netplay.
                     X6, Decreased Distance View Fog from 48000 to 32768.
			 Added blocking volumes behind pedestrian bridges.
					      (BaRrOw U2XMP.com)
			 Narrowed main bridge gap to stop Raptor whiners.
                                              (Radeon285 U2XMP.com)
			 Trimmed excess Terrain to prevent culling errors.
			 Added boulders to noman's land for cover.
					      (Demo_Boy U2XMP.com)
			 Extended Time open on Garage doors.
		                              (DigitalKnight U2XMP.com) 
		     L7, Added Antiportals under cliff jumps.
			 Made Tubo lifts in Bases down only.
			 Added boulder by Energy Source "Y".
			 Added more Ambient sounds and Blocking Volumes.
			 Adjusted collision radius on Team Triggers.
			 Removed 2 zone portals to fix No Label errors.

Credits: The grass from Antalus, a bunch of stock UT textures and SoundFX,
         plus the garage doors from Stalwart by Alan 'Talisman' Willard.

UT levels by author:
       DM-Keep3 (big laggy castle)
    DOM-Dededom (sprawling Ancient cave complex)
CTF-MadEvilTwin (foating island with two medieval bases)
    DM-PurinaLE (a dog walk atop a lonely crag)

============================================================================
Construction
------------

                Base: A picture of Leonardo Da Vinci's model Rivellino 
          Build Time: 6 weeks
   Ideal Playercount: 4-12
      Editor(s) Used: Ued3 Max5 PS7 SW99
          Known Bugs: Collisions are buggy.
                      Cargo lifts were sealed off from vehicle traffic,
                      Again, problem with Karma collisions.
		      Some Video cards crash this level due to unidentified
		      terrain problem. Sorry If this means you :p

============================================================================
Installation
------------

Unzip XMP-Demilune_L7.zip
Store XMP-Demilune_L7.unr in your Maps/ directory 

============================================================================
Extended Description
--------------------

Green grass amid Basalt canyons seperate two rival secured landing sites.

============================================================================
Author's Notes
--------------

The crates are for Jerramie.
The central bridge is intentionally hard (not impossible) to cross by vehicle,
and I once made the cliff jump with a Harbinger, never a Juggernaut.
Thank you to the individuals at U2XMP.com forums for feedback.

============================================================================
Copyright / Permissions
-----------------------

This level is copyright 2004, by Tom 'Twrecks' West.

Thank you Legend Entertainment for the great add-on,
 and Epic for the Unreal Engine and free use of the editor.


