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Title                   : Rune Join Logger
Version                 : 1.2
Release Date            : 02/15/03
Filename                : RuneJoinLogger.zip
Author                  : Lr (ported from "PlayerJoinDump", for UT,  by "El Muerte")			  
Email Address           : tekguy71@yahoo.com
Web Page                : n/a
Description             : Logs all player name, IP, time, date, and mesh to one convenient line in server's log file
Files in archive: RuneJoinLogger.u, RuneJoinLogger.ini, RuneJoinLogger.int, ReadMe.txt, joinx.vbs
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Version 1.2 adds several new features:
1. Detailed join info can be turned off with the "bVerbose" variable.  When set "False", only player name and IP is logged.

2. Mesh logging can be switched from name format to SkelMesh number.  When running TR-Bullet Proof, all players show up as "TRBP_GenericPlayer".  When "bMeshName" is set to "False", SkelMesh number will be logged instead.

3. Mutator now runs inside of a "Timer()" function instead of "Tick()".  This makes execution a bit easier on the server CPU.  Update interval can be changed using the "CheckTime" variable.
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Installation instructions:

1.Unzip RuneJoinLogger.u, RuneJoinLogger.ini, and RuneJoinLogger.int into your Rune\System directory.
2. Open RuneJoinLogger.ini file for editing.
3. Make sure all variables are to your liking
8. Save RuneJoinLogger.ini
9. Start server

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Parsing of join logs:

The join messages can be extracted in several ways.

 With Windows, the DOS "Find" command can be used.
ex.  find /i "[RUNEPLAYER_JOIN]" rune.log > joinlog.log

With Linux, "GREP" can be used.
ex.  grep -i "[RUNEPLAYER_JOIN]" rune.log > joinlog.log

I have also created a VBScript tool, "joinx.vbs",  that easily parses the file and saves it with a timestamp.  If you are fluent
in PHP, Perl, JavaScript, or any other scripting language, the same thing can be accomplished.  If you'd like 
to use my VBScript extract tool, just use the included joinx.vbs file.

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Feel free to e-mail me with bug-reports and suggestions.
Lr - tekguy71@yahoo.com