WERE YOU AWARE? - Bedrooms Unleashed
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- The map was started back in November, almost directly after DM-SuperMario was released.

- It was originally a single player adventure, with multiplayer as a bonus type thing.

- At one point all of the doors could be opened and closed with a switch.

- The laundry room (door in the basement across from the stairs) was going to feature a washing machine and dryer. I locked it due to what I thought was an unnecessary room that would take too much time to finish. The room is still there, but it's empty.

- The outdoor area was at one point playable.

- The outdoor area used to be covered in a thick fog with snow falling.

- The yellow living room was originally going to have a Christmas tree, but I scrapped it because it looked crap.

- There were boxes in the kitchen you could knock down to smash oponents.

- There are only about four textures used that came with Rune.

- Every weapon is included.

- Tracks 6 and 7 used to feature "Smack my Bitch Up" by Prodigy and "I'm a Thug" by Trick Daddy. I changed them right before the beta release.

- My name appears in the map thirteen times. A little vain, no? :)

- The fridge could be opened. Inside was a milk carton and on the back was a list of people from the Rune forums that aren't around anymore. (note: this was re-added outside of the fridge after the beta release).

- The average rebuild time for the map is two minutes.

- The two most common detail textures were changed right before the beta release (the one for most of the walls, and the one seen on the Gamecube, TV, etc...).

- The Gamecube and TV were the first two objects in the map.

- Except for mine and Cujo's, not one of the sigs stayed in it's original spot.

- I had already uploaded the first beta before I realized there was only one player start and no food. Luckilly I caught it before I sent my testers the link. :)

- The kitchen cabinets were accessible (the interiors are still there).

- The Gamecube is the only electronic device with a cord. This was a little experiment with Rune's particle systems, but I liked it so I kept it. It would have been too time consuming to give everything the proper cords, make wall sockets, etc.... It may have also hurt performance.

- Players used to be able to bounce on the beds (like in HB-BedroomRevival), but I got rid of that because it made it too hard to get around, especially in the female bedroom.

- The TV had screenshots from Super Smash Brothers: Melee that would alternate every couple seconds. I got rid of this because it looked stupid and, I felt, wasn't worth the added file size.

- The TV was going to show a seperate sky box that gave the illusion of stars flying by in a multi-colored psychadelic outter space type setting. Looked pretty cool, but it caused all kinds of wacky problems.

- The textures for the DVD player and the AV reciever (on top of the TV) were created and applied the morning of release, which explains why they look kind of crappy.

- The light in the second floor hallway was added last minute. I felt it was too dark and plain up there.

- I bought seven new games during the time it took me to make this map. (Wolfenstein, Jedi Outcast, Smash Brothers, Madden 2002, Dark Summit, 007: Agent Under Fire, Resident Evil)

- I've started and half-way finished another map, DM-Aquis.

- I redesigned my website twice and added a personal website during the development period.

- General fact: There are about 7 - 10 maps for Rune that I started and never finished. Many more for Unreal Tournament.

- You were probably more entertained with this than you thought you would be. ;)