NOTE: This map requires Rune: Halls of Valhalla!
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Title			: DM-Bitterfish
Version			: 1.0
Release Date		: 09/06/2001
Filename		: DM-Bitterfish.run
Author(s)		: Mike 'Oriain' Ryan
Email Address		: mike@bitterfish.com
Web Page		: www.bitterfish.com
Other levels by author	: HB-Mathazar; HB-Nort; AR-GreaterHall; AR-Katra; Curse-O-Warlock; DM-GreaterHall; DM-Warlock; DM-Wendol; DM-LostCrypt; etc.
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--- Play Information ---
Game			: Rune - Halls of Valhalla
Level Name		: Bitterfish Creations
Single Player		: None
Cooperative		: None
Deathmatch		: YES (3 to 6 players)
Capture The Torch	: None
Arena			: None
Headball		: None
Difficulty Settings	: None
New Sounds		: YES (See notes below)
New Graphics		: YES (See notes below)

Known Bugs/Issues
-----------------------
1) The switches for the elevator & the airlock stay inactive for the first 15-20 seconds on play. This has to do with each switch's "ReTriggerDelay" setting & so far I have not discovered a workaround. Bleh...

2) Most of the doors with beveled entrances have a tendency to shoot players sideways if they go through the door at an angle. It's not really a major gameplay issue however, so I don't plan to fix it.

3) Players who die in the water vanish. No bodies, no gibs, just a big empty space where their bodies used to be. No idea why...

4) Don't pay too much attention to the fish. They are enormously stupid and refuse to follow the completely logical pathnoding that is setup in the water. Usually they just swim in circles somewhere. I may fix this, but since they're just for scenery I probably won't.


--- Construction ---
Editor(s) used		: RuneEd
Base			: None
Construction Time	: Three weeks of on-again/off-again putzing...

Installation
------------
Unzip the .run file into your Rune/maps directory. 
Unzip the .uax file into your Rune/sounds directory.
Unzip the .utx file into your Rune/textures directory.
Double-click the .run file from Windows Explorer to run the map.


Map info
-----------------------
This map is essentially an in-game portfolio, but it fully supports Rune deathmatch play as well. The setting is the top-secret underwater headquarters of Bitterfish Creations. Inside, you'll find a lobby, a fully-functional elevator (complete with appropriate music), a 'Serenity Now'TM garden spot, a gallery of past Bitterfish works and of course, a design center/office. The airlock works and will jettison other players right out into the cold, killing ocean if you catch them at the right moment. The map does not include any runes of power, but you will find a rune of health and bloodlust in there (the bloodlust rune is hidden). Also, most of the weapons are included (some more than once) and there are a few shields scattered around as well. Lastly, a special teleporter is in place to provide a quick getawau alternative to the elevator.


Acknowledgements
-----------------------
Several of the textures used in this map are either custom-made or "borrowed" from other games. From Max Payne: the speaker texture, all of the picture frames. From Deus Ex: the Matrix effect. All other custom textures in the map are just that: Created by me using a digital camera, Photoshop 6 and (in some cases) existing Rune textures.

Bender and Dr. Zoidberg's voices are TM and copyright Fox and the Curiosity Company (all rights reserved) and are used without permission. The lobby music is "Adulterous Empress" by Lee I. Garnett and was obtained from Flashkit.com. The elevator music is "Brazillian Guitar" by Anders Kjeserud and was obtained from Flashkit.com. The rest of the custom sound effects (button click, alarm klaxon) also come from www.flashkit.com.

Thanks to all the folks who helped beta test this map (you know who you are) and a special thanks to Human Head's Dave Halsted, who is always willing to offer feedback no matter how busy his work (or social) life happens to be.

If you find any errors, bugs, oddities or just plain gameplay killers in this version, please let me know about it right away. Send any and all feedback to mike@bitterfish.com. Many thanks & enjoy!


Copyright / Permissions
-----------------------
This level is copyrighted by Michael 'Oriain' Ryan, Bitterfish Creations 2000-2002.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  

You MAY NOT distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.