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Rune DeathMatch Map -  DM-Bafford
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Title                   : Bafford
Version                 : 2.0
Release Date            : January 24, 2002
Included                : DM-Bafford.run,
			  Readme.txt,
			  Baffords.utx
Author                  : Spen
Email Address           : Speniard@hotmail.com
Description             : Castle themed, it has a courtyard, two ballrooms, a library, 
			  elevators, some pools, and a hall with a nice sword sculpture.
Other maps by me	: AR-Classic Arena, HB-DefunctSewerPipe, DM-HelsWatchtower
================================================================
--- Play Information ---
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Team enhanced		: No
Headball		: No
Arena			: No
New Sounds              : No
New UScript		: No
New Graphics            : No
Known bugs              : None that I know of.
--- Construction ---
Editor(s) used          : RuneEd
Base                    : New
Construction Time       : Way way too long!
Inspiration		: I wanted to make a rather large map with lots of rooms to run around in.
			  It actually started out alot bigger but I realised it was way too big.
			  I just sort of started out with the main room with the skylight and went out
			  from there.  
Installation
------------
Unzip DM-Bafford.run into your Rune/Maps directory
Unsip Baffords.utx into your Rune/Textures directory

Author's Notes
--------------
My favorite part of this map is probably the library and the courtyard.  The elevators took some time to
get working right but turned out good in the end.  I also like the hallway with the sword decoration in it.
I have definatly got the large map bug out of my system.  These things take way too freaking long!
I thought I would never get it done.  Its probably too big for anything less than 4-5 people.  It works
really good with vasmonsters, and its pathnoded too.  The bloodlust rune, Battle Hammer, and Battle 
Sword are all sort of "hidden" or at least harder to get.  Although the Battle axe is out in the open 
but whatever.

Copyright / Permissions
-----------------------
The Textures, Floor03, Kbookc1a, and stain04 are from Thief 2 by Looking Glass Studios.

Textures ActualGrass, and MosaicFloorGrey, are © Copyright 2000 TextureUniverse.com and Scott Braut, 
and are used by permission only. Anyone wishing to use these textures in a map, skin, 
3D project or level design must obtain them from TextureUniverse.com and use this credit. 
These Textures are not to be modified or distributed individually in any form unless part 
of this project. Anyone wishing to use these textures in a commercial project may obtain 
permission through Texture Universe. 


Copyrighted 2002 to Steven Peterson "Spen"

Authors may NOT use this level as a base to build additional levels (without my permission). 

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially. 

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
RUNE (c)2000 Human Head.  All Rights Reserved.  Distributed by
GOD Games Inc. under license.  RUNE is a registered trademark of Human Head.  All other trademarks and trade names are
properties of their respective owners.
