==============================================================
Title			: CTT-Misers
Version			: 1.44
Release Date		: 12/29/00
Filename		: CTT-Misers.run
Author(s)		: Mike 'Oriain' Ryan
Email Address		: mike@bitterfish.com
Web Page		: www.bitterfish.com
Other levels by author	: DM-GreatHall (1,2 & 3); DM-Sturmkeep (1 & 2)
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--- Play Information ---
Game			: Rune
Level Name		: CTT-Misers
Single Player		: None
Cooperative		: None
Deathmatch		: None
Capture The Torch	: 6-12 players ideal; up to 16 might still work
Difficulty Settings	: None
New Sounds		: None
New Graphics		: None
Known Bugs		: Flames don't show up during onlin play (particle system glitch w/Rune itself); lighting effects of the CTT torches cause performance to drag on some systems.

--- Construction ---
Editor(s) used		: RuneEd
Base			: None
Construction Time	: 2 weeks +/-

Installation
------------
Unzip the .run file (CTT-Misers.run) into your Rune/maps directory.
Unzip the .utx file (Oriain-Miser.utx) into your Rune/textures directory.

Author's Notes
--------------
(Version 1.44 release notes)
Reversed direction of blue ceiling pan in central room

(Version 1.41 release notes)
Fixed the weird 'weapons-sticking-in-frames' issue in the blue base

This is my first attempt at a level for MHz & Attention Deficit Mods' Capture The Torch MOD for Rune. The theme of the map is a battle between the forces of Heat Miser (the red team) and Cold Miser (the blue team). Since the map is already over 3MB, I had to scrap some other plans (outdoor area between the bases, Heat/Cold Miser theme music, etc.). I don't think any of these omissions hurt the overall design, however.

Basically, there are two nearly identical bases connected by a smallish transitional zone. there are multiple paths through each base, but in each case there are two strategic chokepoints: the entrance to the torch room and the main entrance to the base. Each base comes equipped with 8 player starts, but 16 players may crowd this map a teensy bit. There are 11 weapons per side, however, and a bunch of shields. There are also 2 Runes of Health (1 per base) and a total of 3 Rune of Power refills (sorry, that's all you get). Finally, no super weapons - this map only goes up to the Dwarven Work Hammer. For healing, there are a bunch of lizards scattered throughout the map.

IMPORTANT NOTE: The water in the Cold Miser's torch room is extremely cold & will kill you just as fast as the lava in Heat Miser's base. Some day I'll figure out how to code effectively & at that time I'll whip up a script that turns players to ice when they enter the water. Until then, consider this fair warning: THIS water is deadly! :)

Thanks to Bill Bones for feedback during this map's development & a big thank you to the crowd over at RuneGame.com's map-editing message boards: Your input & advice is very much appreciated.


Copyright / Permissions
-----------------------
Aside from the Heat & Cold Miser imagery (see note below) this level is copyrighted by Michael 'Oriain' Ryan, Bitterfish Creations 2000-2002.

Authors may not NOT use this level as a base to build additional levels.  This map may 
NOT be modified in any way without the author's express, written permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

Heat Miser and Snow Miser and related characters (and their likenesses) are © 1972 Rankin/Bass Productions. These characters are owned by Warner Brothers and are used here without permission. Heat Miser and Snow Miser were created by Paul Coker Jr.